Wasan bidiyo don maganin Fibromyalgia da ƙananan ciwo

Amfanin Yin wasa

Shin kayi la'akari da wasanni na bidiyo na yiwuwar maganin rashin lafiya na fibromyalgia (FMS) ko ciwo na gajiya ( ME / CFS )? Wasu bincike sun nuna cewa watakila ya kamata ka.

A gaskiya ma, wani ci gaba mai zurfi na binciken ya nuna cewa wasanni na bidiyo na iya zama da amfani ga basirar haɓaka na yau da kullum da kuma magance matsalolin tsufa da cututtuka.

Sau da yawa ana kiransa furon fibro ko ƙwaƙwalwar ƙwaƙwalwar ajiya , matsalolin da aka haɗa da FMS da ME / CFS zasu iya haɗawa da wasu alamun bayyanar, ciki har da:

Ba a yi nazarin wasanni bidiyo musamman don ME / CFS. Duk da haka, yawancin alamun bayyanar cututtuka na wannan rashin lafiya sunyi kama da na FMS, wasu bincike sun nuna cewa tsarin na iya zama iri ɗaya ko ma haka.

Don haka ya kamata mu yi amfani da wasan bidiyo don taimakawa tare da matsalolin da muke da hankali?

Fibromyalgia

A tsakiyar shekara ta 2014, muna da binciken daya ne kawai a wasanni na bidiyo da FMS.

Yana nuna cewa wasanni masu sarrafa motsa jiki - irin su Nintendo Wii, PlayStation 3 Matsayi, da kuma Microsoft Xbox Kinect - na iya samun wasu abũbuwan amfãni a gare mu.

Masu bincike sun haɗu da mahalarta ta hanyar zama biyar a kan kowane tsarin kuma sun kimanta alamun su kafin su kuma bayan.

Sun ce wasanni suna ba da kariya daga ciwo da kuma motsa jiki.

Mahalarta sun ce PS3 yana da tsayin daka da sauri, Xbox ta samar da mafi kyawun motsa jiki, kuma Wii yana da farin ciki sosai.

Masu bincike sun nuna cewa sau da yawa muna samun motsin motsa jiki domin yana kara yawan ciwo - wani abu ba duka sun yarda ba.

Sun kara nuna cewa wasanni kamar waɗannan na iya bayar da wani nau'i mai nauyin tasiri wanda zai iya samun kwarewa fiye da aikin da ya dace.

(Lura: matsalolin da suka shafi aikin motsa jiki zasu iya kasancewa a cikin ME / CFS.)

Karin bayani:

Tare da irin wannan taƙaitaccen bayani game da yadda waɗannan wasannin ke tasiri ga wadanda suke tare da mu tare da FMS da ME / CFS, zai iya taimakawa wajen bincika abin da bincike yake faɗa game da sauran cututtuka na jiki da kuma kwakwalwar lafiya.

Har ila yau, yana da muhimmanci mu dubi bincike a kan tsufa, kamar yadda wasu bincike suka nuna balaga tsufa ba zai iya taimakawa wajen rashin lafiya a cikin FMS.

Sauran cututtukan Lafiya

Bincike a kan wasu cututtuka bazai danganta kai tsaye zuwa FMS ko ME / CFS ba, amma zai iya haskaka yiwuwar samun cigaba game da hankali game da abubuwan da ke tattare da mutane game da rashin lafiya.

Nazarin Mutanen Espanya game da shirin Nintendo Wii da ake kira Big Brain Academy, wanda shine tsarin horarwa na wasan kwaikwayo, ya nuna cewa ya fi tasiri a rage jinkirin rage yawan tunanin tunanin Alzheimer fiye da al'amuran gargajiya da takarda. Har ila yau, ya fi kyau a rage yawan bayyanar cututtuka na ciki.

Nazarin binciken da aka buga a cikin mujallar Neurology ya yi la'akari da amfani da motsa jiki na motsi (a cikin shari'ar, Nintendo Wii) tare da shirin horo na kwakwalwar kwamfuta a cikin mutanen dake fama da cutar Parkinson .

Masu bincike sun ƙaddara cewa amfani da Wii don wasanni wasanni yana da mahimmanci a matsayin tsarin horo na horar da mutane ga wannan rashin lafiya.

Binciken na 2013 ya nuna cewa wasan kwaikwayo na motsa jiki yana da damar taimakawa yara 'yan autistic tare da:

Amfanin lafiya

Ɗaya daga cikin manyan tambayoyin shine wane nau'i na aikin halayen wasan kwaikwayo na wasan bidiyo na inganta - shin suna da takamaiman ko sauye-sauye?

A cikin wani binciken akan bidiyon wasan kwaikwayo game da bidiyo (ma'anar ma'anonin ba a tsara su ba don haɓaka karfin haɓaka), wasanni 15 na wasan sun inganta ingantaccen duniyar duniya a cikin ayyuka masu dangantaka da ayyukan aiyukan, amma ba a wasu bangarorin cognition ba.

Wannan yana nufin wasanni da ke buƙatar ƙwaƙwalwar ajiya don inganta ƙwaƙwalwar ajiya amma ba, ce, basirar lissafi ba ko ƙwarewar tunani.

(Mai yiwuwa na musamman ga FMS / ME / CFS: wasanni da ke buƙatar raba hankali sun haifar da ingantaccen haɓaka ta ainihin duniya, wanda shine sau da yawa matsala a gare mu.)

Irin wannan binciken ya nuna cewa, a cikin wasanni da ake buƙatar shawara, waɗanda suke da karfin fahimta a farkon sun nuna mafi yawan riba.

Duk da haka, wasu nau'i na wasanni na iya haifar da canje-canje da yawa a cikin aiki na kwakwalwa, bisa ga nazarin wasanni na bidiyo mai aiki.

Bincike da aka ambata a farkon aikin nuna cewa wasanni na wasan kwaikwayon ya inganta saurin aiki. Suna so su san ko wannan cigaba ta bunkasa zuwa "sassaucin ra'ayi," wanda shine ikon ku na sake tsara ilmi a hanyoyi daban-daban kamar yadda yanayin ya canza.

Sun gano cewa wasanni da ke jaddada sauya sauyawa tsakanin maɓallin bayani da dama tare da aikin sun bayyana cewa inganta yanayin haɓaka lokacin da aka auna ta ɗawainiya na ainihin duniya.

Wani bangare na mayar da hankali ga bincike shi ne "ƙwallon ƙwaƙwalwar ƙwaƙwalwa," wanda yake nufin yadda kwakwalwarka ta iya samar da sababbin hanyoyi don amsawa ga ilmantarwa, canjin hali, yanayinka, da dai sauransu.

Ɗaya daga cikin nazarin na filastik na goyon bayan wata hanyar bincike da ke nuna cewa ƙwararren filastik filaye zai iya fassara ayyukan da aka koya ta hanyar wasan bidiyo zuwa ayyukan duniyar duniyar.

Ƙarar daji

Brain plasticity kullum declines tare da tsufa. Duk da haka, a cikin wani binciken na wasan kwaikwayo na bidiyo game da kungiyoyi daban-daban na shekarun haihuwa, mutane sunyi imanin cewa wasanni:

Wani binciken ya dubi wasan kwaikwayo da yawa a cikin shekaru 60 zuwa 85. Abinda ya fi mayar da hankali shi ne bukatar a kwakwalwa - a wasu kalmomi, yawancin albarkatun kwakwalwar da ya ɗauka don aiwatar da ayyuka da dama yanzu.

Tare da horarwa, 'yan tsofaffin' yan tsofaffin yara na bukatar karin albarkatun da za su iya amfani da su, har ma da samun kyakkyawan sakamako fiye da masu halartar 'yan shekaru 20 da ba a haɗe su ba. Harkokin ilimin lantarki ya nuna cewa raƙuman horo ya koma baya cikin shekarun haihuwa.

Bugu da ƙari kuma, masu bincike sun ce an ba da dama ga wasu sassa na cognition, ciki har da lura da ƙwaƙwalwar aiki, wanda ya kasance na watanni shida bayan kammala karatun.

Wani binciken binciken da aka yi a wasanni na bidiyo da kuma kwakwalwa tsufa sun nuna alamar inganta ingantaccen ayyuka, ciki har da:

Duk da haka, yana nuna cewa adadin yawan karuwa ya bambanta sosai tsakanin nazarin, kuma wasu darussa ba su da tasiri a kan aikin zartarwa.

Wasan bidiyo, da kuma musamman wasanni masu sarrafa motsa jiki, sune sabo ne kuma bincike akan abubuwan da suke da tasiri a farkon matakan. Dole ne ayi aiki da yawa a duk waɗannan yankunan don gaya mana game da irin tasirin da suke da su kuma abin da ke aiki mafi kyau a kan nau'o'in rashin aiki.

Wasanni na bidiyo na iya samar da karin ƙarin amfani da tsangwama kwakwalwarka don rage fahimtar ka game da ciwo.

Sources:

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